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Game Description

This is an early Unreal Engine 5 prototype of a game I'm designing to help gamers practice the habits behind better money management: prioritizing needs, building buffers, and making trade-offs under pressure. It’s not financial advice; it’s a safe sandbox to learn by doing.

Notes from the Developer

My plan is to make something (even if it's bad) and work to make it better. Since this is my first real game, I'm not going to make a masterpiece my first try. I hope you can help me make this just a little bit better, slowly over time. Not even far enough along to call this an MVP/prototype, but want to test mechanics early to get feedback as I build things out. The plan is to continue updating this project page until it's good enough to call it a fully built demo (at least 1 full level with all assets/animations). 

Aim with the mouse, click to shoot (can hold), jump/double jump with space.

Let me know what you think should be prioritized as I work through changes and finishing building this out. Currently working on assets and animation, but want to make sure the basic mechanics work well and are enjoyable and challenging.

Recent Updates

  • Food pickups to heal player
  • Additional enemies (leverage pieces of Boss1 attacks)
  • Custom 3D assets

Next Planned Updates/Additions

  1. Simple shop to spend coins
  2. Wallet + Budget system - the player must allocate their future coin collections to wallets that can only be spent on items in the corresponding category (ex powerups, healing, weapons, etc)

Future Aspirations

  1. Additional levels and boss fights
  2. SFX
  3. Music


    Download

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    Click download now to get access to the following files:

    AccountsDeceivableV0.2.1.zip 732 MB

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